#include "tile.h"

tile::tile(int x, int y, float w, float h){
    rect.setPosition(x, y);
    rect.setSize(sf::Vector2f(w,h));
    rect.setFillColor(sf::Color::Transparent);
    rect.setOutlineColor(sf::Color::Blue);
    rect.setOutlineThickness(1);

    type = 0;
}

tile::~tile()
{
    //dtor
}
